Ut4_orion by b3e

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USED SOFTWARES :
- NetRadiant 1.5.0, svn402
- q3map2 2.5.16
- Audacity
- Paint.net and the Gimp (textures and skybox)
- Notepad ++ for shader editing

1st Compilation using Windows Seven 64 bits, with Core2duo E6550@2,33Ghz and 4Gb RAM.

FINAL RELEASE (21/04/2013)
- 3 years later, nah i'm not late.
- Compilation and tweaking by Markinho : -meta -vis -saveprt -light -fast -samples 128 -bounce 99 -samplesize 1 -gamma 1 -compensate 0 -filter

Thx you Marki :)

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Many thanks to : 
- Moonie, Miso, and Cookie for their mapping advices and tips.
- aYx for his light shader.
- Douze for his textures / shaders / kick-ass map.
- Defrag's players for their awesome vids and inspiration.
- THC|Urban.legend for having making legendaryjumps <3
- Stecki for his nice teleporter model.
- [NB]Planeshift for his great mapping tutorial.
- Kl4nk for his blue glass shader.
- And Moe for being my official tester :p

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CHANGELOG : 

a1 : 
- first public release, without the final outside jump.
- 9 complete jumps + 2 easy jumps included in spawnroom

a1a : 
- Some minor tweaks, mostly rebalancing distances.

a2 : 
- One more room/jump, with a custom high-res skybox. Original from Hipshot (source : http://www.quake3world.com/forum/viewtopic.php?t=9242)
- Total jumps in this version : 12
- Added sound effects and ambiance.
- Jump 6 (Descent) rebalanced and easier.
- Some minor redesigned parts, a few mapping mistakes fixed.

Final release (Thx to Markinho) : 
- Added timer trigger at the beginning and at the end of the map, allows timed runs.
- Compliance with new UrT 4.2 jump mode.
- Mapping fixes, FPS improved.
- 600 kb lighter than a2