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* Urban Terror Level * 
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Title			: ut4_oaks (Whispering Oaks Carnival)
Author			: Steven "Delirium" K
Date			: Sept 2011 - Nov 2011
Contact			: delirium.urt@gmail.com
Site			: http://gotdelirium.com

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* Level Description *
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Whispering Oaks, a hillbilly-town carnival which is under-going renovations. Has
been the hideout of the Red Dragon squad for months while being the center of
massive drug trades while disguising themselves as workers completing jobs on the 
Carnival.

Its up to SWAT to get in there and drive them out of business! Oh! and mind the 
hotdog stand!!

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Bot Compatibility	: Not yet
Single Player		: No
Deathmatch (FFA)	: Yes (24 Spawns)
Last Man Standing	: Yes (24 Spawns)
Team Deathmatch		: Yes (16 Spawns/team)
Team Survivor 		: Yes ( 1 Spawn set)
Capture and Hold	: Yes ( 3 Capture Points)
Follow the leader	: Yes ( 1 Spawn Set)
Capture the flag	: Yes (16 Spawns/team)
Bomb Mode		: Yes ( 1 Spawn Set)
Jump Mode		: Not yet

Suggested player load	: 8-16 Though it is a big map, gameplay over 16 people is somewhat cluttered.
New Textures		: Yes
New Sounds		: Yes
New Models		: Yes

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* Construction *
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Map Base		: None
Prefabs used		: None
Mapobjects used		: Rocket
				* Oak Tree 		(texture by Delirium)
			: ValkoVer
				* Bumper Car 		(texture by Delirium)
				* Pole 			(texture by Delirium)
				* Park Bench 		(texture by Delirium)
				* Whack-a-mole 		(texture by Delirium)
				* Table 		(texture by Delirium)
				* Rooftop vent 		(texture by Delirium)
				* Industrial lights	(texture by Delirium)
				* Merry-go-round Rocket	(texture by Delirium)


Editor used		: GTK Radiant 1.4
			  3DSMax 
Other utilities used	: Photoshop, Q3Map2, q3map2toolz, Notepad, 
			  Urban Terror BSP, FS Partice Studio.
Compile machine		: 3.2ghz duo core, 4gb ram (windows XP Prof. 32 bit)
Compile time		: BSP ~1 minute (with -threads 2)
			: VIS ~2 minutes (with -threads 2)
			: LIGHT ~1 hour (with -threads 2)
Compile Switches        : BSP -meta -samplesize 8
			  VIS -vis -hint -merge -saveprt 
			  RAD -light -radbump -cpma -patchshadows -exposure 120 -samples 2 -samplesize 8 -shade -v

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* OTHER LEVELS BY Delirium *
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Barn
Tohunga
Facade
Cambridge

Coming soon to a store near you:
Overdose
Derelict
Orbital2
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* CREDITS *
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$NulL	        : Knowledge he's passed on, you rock mate + Particle Studio
FS/SID		: Urban Terror <3
Subjunk		: For making kick ass high res levelshots
ValkoVer	: Where would I be without your models baby? <3
HappyDay & 
MajkiFajki	: For holding me accountable and being my #1 competition
#urbanmappers	: The idling bastards
CustomMapMakers	: Many lol's and ofc ideas
FTWGL Forum	: For hosting this competition and helping with gameplay ideas 

Texture Credit	* Delirium(thats ME!)
		* O'dium
		* Valve
		* Keres
		* $NulL

Most if not all people who played some part are on the "Honourable mentions" decal 
on the wall, I thought it would be nicer to make it there so you coule see rather 
than some shitty text entry :) Cheers you all

Anyone else I forgot :D
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	* COPYRIGHT *
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This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is 
not to be used, replicated or edited for any other Mod, Total Conversion, Game 
or Game Engine.

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	* PERMISSIONS *
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Permission to decompile this map is granted I really dont care, you can learn all 
you like. No stealing MMMMMMKAYYY?

MAPPERS PLEASE NOTE:
Authors MAY use this level as a base to build additional levels. AS LONG AS, it 
is for Urban Terror or any future or previous Beta's of Urban Terror.
I give full permission for ANYONE to remake any of my maps AS LONG AS ALL these 
conditions are met;
-The map is made _ONLY_ for Urban Terror or for any future/previous versions.
-The Author must CLEARLY state that the remake was NOT by me.
-The Author must CLEARLY state its a remake of one of my maps. 
	** eg on the levelshot write "By Delirum, Remake by XXX" **

-The Author MUST NOT make their map name have ANY similarity in spelling to my 
map name. Eg If you're remaking/updating Tohunga, name it something completely 
different (not just tohungaa) or something stupid. This is incase I decide to 
update my maps in the future, I can still do so without having to worry about 
map clashes with my own map...
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