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* Urban Terror Level *
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Title			: Kitty's Quickmap #3
Filename		: ut4_kqn3_a1.bsp
Author			: FSK405|KityyWumpus*
Date			: Dec 13, 2011
E-mail address		: fsk405.com
Homepage URL		: http://fsk405.com

	

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* Level Description *
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	So here we are. Map #7, and the final map of a trilogy of "Kitty's Quickmaps." However, this one was far from Quick! Too many hours, too many teardowns and rebuilds. Push the Q3 engine too hard, it kicks back. Hard. 

	This one is right there with the other two, but this time, it is the main "fuel" ship.. an "Event Horizon Syphon" vessel. I know, the skybox does not have the black hole yet. This is the very first playable version, CTF only, and Alpha 1. It is huge! But, it should play at a brisk pace. People are going to get very lost, and I can see it appealing to only a limited few. At this point, I simply wanted to get it done. It has eaten at my time and sanity, likely appropriate for what it is supposed to be!

	It is a mirrored quadrant map. IOW, split it in half on the X or on the Y, and you will have a mirrored map. It is far longer than wide, and the flags are nearly at either end. I have added in some fun things! First, at either end, you have a pair of "Transenders." Hit the lighted "launching pad," and you are flung up and around the cylindrical container. Fly still, land on Floor 2. Use some Oomph! or push off of the walls to reach the 3rd Floor. Get skillful and reach the 4th Floor, where the spawns are. At the spawns on the 4th level, there are Teleports. These teleport to: right most while facing to the lowest basement level, the Engine Room; in the center, to Level 2, nearly overlooking the Flag; and finally, Level 1, just outside the Flag area and Center Arena! 

	Down below.. the basement.. The Engine Room.. a plasma filled pool of death. Mario your way across for a fast cap route, or die trying and send the flag back home. Yes, those floating crystal beams are slippery! Ladders at all 4 ends allow access to every level. Oh! Did I forget to mention? No damage in almost every area! Yes, you may drop from the 3rd Floor right down on the flag, and will likely receive no damage. However.. Q3 does not like edges too much at times, so you could die.. or walk away with a severe limp. Control Rooms for each Team have an open lower area, and up top.. a sweet "auto open" glass protector. Feel free to drop from there into the center of the Central Arena! Drop down the Jefferies Tubes! Kick players into the plasma pools =)

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Single Player		: No
Gamemodes		: CTF
Suggested player load	: 2-28
New Textures		: Yes
New Sounds		: Yes
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* Construction *
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Map Base		: Original
Prefabs used		: None
Mapobjects used		: None (yet?)
Editor used		: NetRadiant 
Compiler(s) used	: NetRadiant
Other utilities used	: Photoshop CS, FSK405, TestDummies, Mind
Known Bugs		: Likely
Compile machine		: i7 920, 12G ram, W7x64, Nvidia GTX275
Compile time, total	: NA
-vis			: ---
-light			: ---
bspc aas		: ---
Lightmaps		: ---
Total Brushes		: ---
Total Entities		: ---
DM spawns		: ---
CTF spawns		: 28
Bomb spawns		: 0
C&H capturepoints	: 0
Locations		: 
PK3 Compression		: 7-Zip
Approx Time to Complete : A Lifetime

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* Compile notes *
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q3map2 -meta -vis -light

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* OTHER LEVELS BY THE AUTHOR *
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ut4_crapchute
ut4_frenzee
ut4_kingsgambit
ut4_kqn1
ut4_kqn2
ut4_whitechapel


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* CREDITS *
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 - Simon O'Callaghan (soc) : HUGE thx for all the information, textures, shader bits, etc.
 - Photorealistic	: BerneyBoy, see textures/ut4_crapchute/Readme_PhotoRealistic.txt; all renamed with a "pr_" prefix
 - Sweetnutz            : Sweetnutz, from zzz pak; prefixed with "sn_"
 - KittyWumpus*		: some textures & sounds
 - FSK405 sign   	: FSK405|Zellis
 - Misc. textures	: Silicon Ice / Frozen Sand / stock zzz pak cntributors

Sounds:
 - stock so far

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* Special Thanks *
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Big thank you's to...
FSK405, my online family.
FSK405|WilyDuck.. for making me feel less alone in a short-winded world, and for the mapping genius he is.
FSK405|DankRider.. for putting up with me, providing excellent feedback and ideas, and running this map so much.
FSK405|DeGrunt/DeSade... for Poking me back to reality.
FSK Pub regulars... for being the best testdummies out there!
Paula... for believing, enduring, and encouraging.


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* COPYRIGHT / PERMISSIONS *
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This map MAY NOT be sold, or in any other way turn into profit except for the
author and authors' delegates. The map pk3 contains media that may not be used
for commercial purposes.

This map MAY be publicly distributed on any media as long as this media is
distributed freely without anyone having to pay for it. This level is designed
for the Quake 3 Total Conversion "Urban Terror" and is not replicated or edited
without the expressed written documented permission of the author.

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* Manifesto *
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	I like to build things, and I like to express through art, so I map. I build first for myself. I build second for my online family, FSK405. My UrT maps are what they are, love 'em or hate 'em. They are among my Art. 