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* Urban Terror Level *
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Title			: Kitty's QuickMaps #1
Filename		: ut4_kqn1_a5.bsp
Author			: FSK405|KityyWumpus*
Date			: July 8, 2011
E-mail address		: fsk405.com
Homepage URL		: http://fsk405.com

	

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* Level Description *
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	First shot at doing a challenge for myself.. a "QuickMap." Basically, I wanted to see what I could make in a single night's work. No prep work at all. Just get some brushes out there, toss flags on them, and then sculpt! 
	This one was started on July 1, 2001. It got played on July 2nd during our FSK & Friends Scrim Sunday, and enough people liked it to inspire me to spend more time on it. Less than a week later, here it is! ALpha 5, though only 2 versions have had public play. Quick n dirty!

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Single Player		: No
Gamemodes		: CTF
Suggested player load	: 2-32
New Textures		: Yes
New Sounds		: Yes
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* Construction *
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Map Base		: Original
Prefabs used		: None
Mapobjects used		: None (yet?)
Editor used		: NetRadiant 
Compiler(s) used	: NetRadiant
Other utilities used	: Photoshop CS, FSK405, TestDummies, Mind
Known Bugs		: Likely
Compile machine		: i7 920, 12G ram, W7x64, Nvidia GTX275
Compile time, total	: NA
-vis			: ---
-light			: ---
bspc aas		: ---
Lightmaps		: ---
Total Brushes		: ---
Total Entities		: ---
DM spawns		: ---
CTF spawns		: 32
Bomb spawns		: 0
C&H capturepoints	: 0
Locations		: 
PK3 Compression		: 7-Zip
Approx Time to Complete : A Lifetime

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* Compile notes *
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q3map2 -meta -vis -light

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* OTHER LEVELS BY THE AUTHOR *
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ut4_crapchute (in beta)
ut4_frenzee (in beta)
ut4_kingsgambit (in alpha)
ut4_whitechapelstation (in alpha)


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* CREDITS *
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 - SimonOC		: Wow.. beautiful textures/skies/models. 
 - Photorealistic	: BerneyBoy, see textures/ut4_crapchute/Readme_PhotoRealistic.txt; all renamed with a "pr_" prefix
 - Sweetnutz            : Sweetnutz, from zzz pak; prefixed with "sn_"
 - KittyWumpus*		: some textures & sounds
 - FSK405 sign   	: FSK405|Zellis
 - Misc. textures	: Silicon Ice / Frozen Sand / stock zzz pak cntributors

Sounds:
 - stock so far

Waterfall.. Thanks to WilyDuck!!! Yes, i used his shader as the basis for what I am using, and then varied it even more to create my "slimefalls." 

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* Special Thanks *
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Big thank you's to...
FSK405, my online family.
FSK405|Frog... As always, incredible amoutn of play testing, feedback, and for providing ideas.
FSK405|WilyDuck.. for making me feel less alone in a short-winded world, and for the mapping genius he is.
FSK405|DankRider.. for putting up with me, providing excellent feedback and ideas, and running this map so much.
FSK405|DeGrunt/DeSade... for Poking me back to reality.
FSK Pub regulars... for being the best testdummies out there!
Paula... for believing, enduring, and encouraging.


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* COPYRIGHT / PERMISSIONS *
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This map MAY NOT be sold, or in any other way turn into profit except for the
author and authors' delegates. The map pk3 contains media that may not be used
for commercial purposes.

This map MAY be publicly distributed on any media as long as this media is
distributed freely without anyone having to pay for it. This level is designed
for the Quake 3 Total Conversion "Urban Terror" and is not replicated or edited
without the expressed written documented permission of the author.
