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* Urban Terror Level *
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Title			: Kick Off2 - Pipe Dreams
Filename		: ut4_kickoff2_a1.bsp
Author			: FSK405|KityyWumpus*
Date			: June 6, 2012
E-mail address		: fsk405.com
Homepage URL		: http://fsk405.com

	

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* Level Description *
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	I loved "Kick Off!!!" so much that I felt this urge.. no, need.. to make another one! This time, it was little old Mario hopping around in my head that got me thinking.. what if I replaced all of the nice planks and columns with pipes? What if I made it crazier? 

a1: First build, so it is all very rough. Due to the use of cylinders (pipes). movement was VERY funky, and I felt it would not make for a fun game. I also needed nice safe landings. "Player Clip" (common) was no good (damage), so I amde my own "No Dam Player Clip." When you walk around and do not jolt up and down as you cross pipes, this is why. Trying out some Mario-esque pipe teleports and such as well. 

a2: quick in-clan test of jump pad addiitons and other feedback.

a3: Large tilted pipe ends behind flags are now jump pads! Yes, the whole face! They do a nice low arc propel, which should allow for some nice "skipping stones on the pond" type maneuvers. Added Mario jump sounds for them as well. Lowered fall damage to allow two falls before death; due to number of falling-nodie-teleport incidences causing telefrags, added four(!) more vertical "second (third) chance pipes," with the rear half of each side split between them. Removed a couple small posts, retextured the small posts green + black. Minor mid map mods, and added in four mini pipes at medium-high height to facilitate greater movement from taller center pipes. Split the global "mouse organ" music; the trigger below the center of each side's sign will each trigger the song once, for a total of two possible triggerings; added a "Star Coin" beneath each FSK sign, non-solid "trigger markers." Reworked load sequence. Minor refinements, brush/patch fixes, etc. TODO: (sigh) tons... this one is turning out to be a much larger project than intended..

a4: A couple quick-fix FPS things. Shortened the green stemmed pipe stems significantly. Reduced green pipe luminosity. Star coins spin, and are lit. Minor refinements.

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Single Player		: No
Gamemodes		: CTF
Suggested player load	: 2-32
New Textures		: Yes
New Sounds		: Yes
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* Construction *
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Map Base		: Original
Prefabs used		: None
Mapobjects used		: None
Editor used		: NetRadiant 
Compiler(s) used	: NetRadiant
Other utilities used	: Photoshop CS, FSK405, TestDummies, Mind
Known Bugs		: Likely
Compile machine		: i7 920, 12G ram, W7x64, Nvidia GTX275
Compile time, total	: NA
-vis			: ---
-light			: ---
bspc aas		: ---
Lightmaps		: ---
Total Brushes		: ---
Total Entities		: ---
DM spawns		: ---
CTF spawns		: 32
Bomb spawns		: 0
C&H capturepoints	: 0
Locations		: 
PK3 Compression		: 7-Zip
Approx Time to Complete : A Lifetime

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* Compile notes *
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q3map2 -meta -vis -light

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* OTHER LEVELS BY THE AUTHOR *
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ut4_crapchute
ut4_frenzee
ut4_kingsgambit
ut4_kqn1
ut4_kqn2
ut4_kqn3
ut4_kornered
ut4_kickoff
ut4_kickoff2
-----
in progress
-----
ut4_katooine
ut4_whitechapel


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* CREDITS *
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 - Photorealistic	: BerneyBoy, see textures/ut4_crapchute/Readme_PhotoRealistic.txt; all renamed with a "pr_" prefix
 - Sweetnutz            : Sweetnutz, from zzz pak; prefixed with "sn_"
 - KittyWumpus*		: some textures & sounds
 - FSK405 sign   	: FSK405|Zellis
 - Misc. textures	: Silicon Ice / Frozen Sand / stock zzz pak cntributors

Sounds:
 - freesound.org!!!

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* Special Thanks *
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Big thank you's to...
FSK405, my online family.
FSK405|zimzalabing: HUGE thanks!!! Prior to the first pub run, Zim suggested making the flag plat tops slick. I had intended to add some ice patches, but it was his joy from seeing players plummet to their deaths by slipping off of things that prompted much of the slippery stuff on this map. 

FSK405|WilyDuck.. for making me feel less alone in a short-winded world, and for the mapping genius he is.
FSK405|Frog: my eternal jumpity amphibian tester.
FSK405Fokker and FSK405|Reflux: For keeping maps well grounded.
FSK405|DankRider.. for putting up with me, providing excellent feedback and ideas, and running this map so much.
FSK405|DeGrunt/DeSade... for Poking me back to reality.
FSK Pub regulars... for being the best testdummies out there!
Paula... for believing, enduring, and encouraging.


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* COPYRIGHT / PERMISSIONS *
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This map MAY NOT be sold, or in any other way turn into profit except for the
author and authors' delegates. The map pk3 contains media that may not be used
for commercial purposes.

This map MAY be publicly distributed on any media as long as this media is
distributed freely without anyone having to pay for it. This level is designed
for the Quake 3 Total Conversion "Urban Terror" and is not replicated or edited
without the expressed written documented permission of the author.

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* Manifesto *
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	I like to build things, and I like to express through art, so I map. I build first for myself. I build second for my online family, FSK405. My UrT maps are what they are, love 'em or hate 'em. They are among my Art. 