ut4_jumpents by FrozenSand

This map was made to show mappers how to implement the jump mode start, stop and cancel timers. It is not designed for actual playing.

Instructions for jump timers:

First create the start
- Create a trigger brush the size of the start line
- Add a target key
- Select ut_jumpstart from the entities list
- Add a targetname that matches the trigger's target
- Add the type eg type 1
- Add the name of the way eg: Easy Route
- You can also add color key. If not used, it will default to white.
  Valid color numbers are:
   0 Black
   1 Red
   2 Green
   3 Yellow
   4 Blue
   5 Cyan
   6 Magenta
   7 White


Now create the stop

- Create a trigger brush the size of the stop line
- Add a target key
- Select ut_jumpstop from the entities list
- Add a targetname that matches the trigger's target
- Add the type making sure it matches the one used on the start entity eg: type 1
- Add the name of the way eg: Easy Route

You can use anything to indicate in the map where the start and stop are. I used a white texture on a narrow brush on the ground.

You can use as many types and names as you want just make sure they match in the start and stop for each route. The type ties the start and stop together for each route.

You can add a ut_jumpcancel to cancel the timers on a by-pass route.

- Create a trigger brush the size of the cancel area
- Add a target key
- Select ut_jumpcancel from the entities list
- Add a targetname that matches the trigger's target
- Add the type making sure it matches the one used on the start entity eg: type 1 to cancel that route's timer or use type 0 to cancel all routes
- Add the name of the way eg: By-pass Route

