Beta 4
Thanks to UrF: particularly Inel, Fubar, Dave for testing
Thanks to urbanterror forums, particularly Durandel for useful feedback.

Efficiency
	Massive caulking exercise + removal/simplification of surfaces that players are unlikely to notice.  FPS should be better.
	Used of vertex lit models for efficiency reasons
	Some hinting to improve FPS running along passenger train

Playabilty
	Lanes moved closer together
	Traffic rearranged to make jumping easier
	Freight train more open to players to progress up and down
	Ledges wider to allow walking around freight train and climbing down dark side of passenger	
	Passenger train internal doors slightly wider
	Large vehicles climable
	Larger trucks 
	Goes through tunnel slightly less often
	Player clipping to aid movement

Look/New
	Portal Sky, inc. lake
	Freight train more varied
	New lorries on upper level	
	New textures
	New secret areas and ways to navigate map
	More interesting and varied passenger train layout	


Beta 3
Few bug fixes
Some changes to lorries
Bridge alterations
More textures


Beta 2		18/06/10
Few bug fixes
Tried to make easier to navigate train
New sounds in graveyard
Dave's Monolith



Beta 1.  03/06/10
Bugs/feedback to: spazzattack2010@hotmail.com



Beta 1


With Thanks To:


BOBT and the UrbanFerrets
http://www.urbanferrets.com/

http://forums.urbanterror.net

Radioactiveman for Portal camera example

Found BludShoT's tutorial great for getting started:
http://forums.urbanterror.net/topic/8597-how-to-get-set-up-for-mapping-for-urban-terror-4-1-with-gtkradiant-1-5/

http://www.cgtextures.com

Clouds.tga borrowed and modified from Sleeping Guy's Island (brilliant map)


