===============================================================================
* Map * 
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Title         : InFinity 2022
Filename      : ut4_infinity_2022.bsp
Author        : Drizzt
Date          : 2010-04-17 (original)
              : 2022-08-28 (ut4_infinity_2022)
Updated by    : JRandomNoob
E-mail        : jrandomnoob@gmail.com
Homepage      : http://dswp.de
Requested by  : InFinity Gaming
E-mail        : Wolycan@infinityurt.com
Homepage      : http://infinityurt.com



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* Description *
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The original ut4_infinity was built by Drizzt who passed away in late 2012.
The current version was rebuilt by JRandomNoob, based on a decompile since
there's no source available.

It's a fairly straightforward copy, there are few additional details and all
the texturing remains unchanged. The main difference is that the brush count
is smaller (all those round walls were absurdly smooth) and the entire
structure is a more maintainable shell instead of a pile of cut-up brushes
(which is what prompted a full rebuild since the decompiled map was chock
full of malformed geometry). Lighting, which was the main reason for this
update, is significantly brighter and there are more FFA spawns.



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Bot support : Nope, AAS stage fails
FFA / LMS   : Yes (10 spawns)
TDM         : Yes (8 + 8 spawns)
TS / FT     : Yes (TDM spawns)
CAH         : -
FTL         : -
CTF         : Yes (TDM spawns)
BOMB        : Yes (8 + 8 spawns)
JUMP        : -



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* Construction *
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Map base         : Decompiled ut4_infinity
Textures         : Nearly all the same as in ut4_infinity, source unknown
Models           : Only bfp/chainLinks, part of the base game
Sounds           : Nicked from Xonotic

Build time       : August 18 to 28, 2022

Editor           : GTKRadiant 1.5.0
Compiler         : q3map2_fs_20g (I <3 my _floodlight)
Other utilities  : bsp 1.0, GIMP 2.2.17, Notepad++ 6.3

Compile Switches : BSP -meta -custinfoparms
                   VIS -saveprt
                   LIGHT -light -fast -patchshadows -samples 2 -samplesize 2 -bounce 64 -bouncescale 2

BSP time         : 6 seconds
VIS time         : 20 seconds
LIGHT time       : 1912 seconds

AAS time         : N/A

Brushes          : 4514
Entities         : 322
Locations        : 161

NOTE: the floor is incredibly fragile and you shouldn't try to edit it unless
you like dealing with mysterious compile errors. In general, the map is finicky
and full of geometry the compiler straight up hates.



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* Bugfixes *
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* All brushwork has been rebuilt, getting rid of gaps and sparkles
* Lighting is bright enough that you can actually see your way around;-)
* Fixed a missing flag (its coordinates had somehow gotten messed up)
* Fixed an invisible bombspot
* Fixed players spawning on the wrong side in bomb



-------------------------------------------------------------------------------
* Credits and Greetz *
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Wolycan, the head of InFinity Gaming, requested this rebuild.



===============================================================================
* Fine Text *
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You CAN'T use this map as a base for your own projects, at least not without
asking InFinity Gaming first.
