﻿===============================================================================
* Map * 
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Title         : HE Tennis B3
Filename      : ut4_he_tennis_b3.bsp
Author        : SvaRoX
Original date : 2010-01-12

Updated by    : JRandomNoob
Date          : 2013-10-20 (B2)
              : 2018-09-15 (B3)
E-mail        : jrandomnoob@gmail.com
Homepage      : http://dswp.de



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* Description *
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There's a bulletproof "tennis net" in the middle of the map and the ground is
covered in rapidly respawning grenades. You can't get to the other side, so the
only reasonable way to kill the other team is by nading the crap out of them.

In modes other than TDM and TS the playerclip above the net is removed,
allowing you to climb over it. In FFA, the net is missing entirely.

In practice, of course, you'd only want to play TDM or TS/FT, other modes are
supported mainly as a joke. (If you actually play FFA, CTF or BOMB, I suggest
disabling all weapons other than HE nades.)

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Bot support : Nah (they crash the server)
FFA / LMS   : Yes (8 spawns)
TDM         : Yes (28 + 28 spawns)
TS / FT     : Yes (TDM spawns)
CAH         : No
FTL         : No
CTF         : Yes (TDM spawns)
BOMB        : Yes (TDM spawns; bomb spots are on the *red* side)
JUMP        : If you insist on jumping around in an empty box...



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* Construction *
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Map base         : HE Tennis B2 (based on decompiled HE Tennis v0.1 in turn)
Textures         : See the texture credits file
Models           : See the model credits file
Sounds           : See the sound credits file

Build time       : About a week, mostly spent tweaking the lighting and textures

Editor           : GTKRadiant 1.5.0
Compiler         : q3map2_fs_20g (I <3 my _floodlight)
Other utilities  : bsp 1.0, GIMP 2.2.17, Notepad++ 6.3

Compile Switches : BSP -meta -custinfoparms
                   VIS -saveprt
                   LIGHT -fast -patchshadows -samples 2 -samplesize 2 -bounce 16 -bouncescale 2 -bouncegrid

BSP time         : 2 seconds
VIS time         : 0 seconds
LIGHT time       : 786 seconds (my komputer wery wery fast)

AAS time         : N/A

Total brushes    : 1101
Total entities   : 340
Locations        : 3 (?!)



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* Bugfixes *
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* Ceiling and floor are now much lighter than the pitch black of B2, making it
  easier to see flying or landed grenades.
* Bots aren't supported because they'd crash the server after playing this map.



-------------------------------------------------------------------------------
* Credits and Greetz *
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Unclefragger requested this map
( http://www.dswp.de/old/mapping/maprequest-he-tennis-t1663.html )
and SvaRoX built the first version.

https://www.textures.com (former CGTextures) and https://www.freesound.org
are invaluable resources and they've made my life vastly easier as a mapper.



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* Fine Text *
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You can use my brushwork for any purpose and port it to any game you want (the
map file, like all my original stuff, is released under Creative Commons
Attribution). If you create a modified version of this map (i.e. another nade
tennis map) for Urban Terror, you should also credit SvaRoX for the original.
For all other assets, see the respective credits files.
