//	##########################################################################
//	##									##
//	##	Urban Terror 3rd party level					##
//	##									##
//	##	Title; Hamburger Cricket					##
//	##	Author; sneakslikesaki						##
//	##									##
//	##	cricket, with 'nades						##
//	##									##
//	##	keeping it fun and simple,					##
//	##		installed and re-learned what to do			##
/	##									##
//	########################################################################hc
//
//	ut4_hamburger_cricket
//	3rd party Map for ioUrban Terror 4.1 which is based on QIII
//	hamburger cricket 10th March 2019
//
//
//	grass_utburbs copied, modified and renamed from ut4_suburb texture [grass_mix4] to be brighter
//	fence_utburbs copied, modified and renamed from ut4_suburb texture [wood_fence2 ] to be brighter
//
//	script, texture and sound stand alone .pk3 - sneakslikesaki
//
//	*********************************************************************************
//
//	Hamburger Cricket is a large open field with no place to hide
//
//	Design: A large open field, players can seem very far away, a white fence is added to perimeter to help identify a player from a distance
//		The distance (circular area) across is set in a way that it can be reached in one sprint (utilise power slide) from one end to the other
//		CTF is possibly the prefered gametype, flags can be captpured in about 2.5 seconds, zombie and low gravity would also be enojyable		
//
//		FFA and LPS: supported with 16 central spawn points (mainly close to the wicket)
//
//		g_gametype:
//		3, 5, 6, 7: team game types are supported with 16 per side
//		3, 7: spawn points at stumps (batter & keeper) with a bowler on each team, the rest are fielding positions
//
//		4, 8: up to 16 per side
//		both teams face off across the wicket
//
//		no support for jump mode
//
//	recommended; CTF 2-16
//
//	*********************************************************************************
//
//	edited 14th March 2019: changed map, ut_spawn positions and changed locations, recompile and testing
//	edited 17th March 2019: levelshot, sound and a few minor tweaks, made the feild heaps smaller, yet still a big open area
//
//
//	compiled (quickly) with Q3Map2 Toolz 0.6.12
//		BSP Vis Light -fast -super2
//		I <3 my Q3MAP2
//
//	_rc1 compile: BSP -meta Vis Light -bounce 3 -fastbounce -filter -patchshadows -super 2
//
//
//	Thank you to ALL those at urban terror forums for access to the files required and endless advice
//	and also thanks to GTKRadiant 1.5 editor, the GIMP 2 image manipulator, Q3Map2Toolz
//	and all the Q3map2 stuff and mainly thank you ioUrbanTerror4.1 team
//
//
//	Thanks to everyone, makers of GTK Radiant (esp.1.5.0) and for making it available,
//	to ID & Frozen Sands team for Urban Terror, thank you for Q3 !!!
//
//	to those guys who are still developing UrT game, we're still here too guys,
//	and the countless masses who made the game what it is today
//	Always good times, and good memories
//	special thanks to Snafu
//
//
//	my textures may be used for your own Urban Terror mapping project
//	Please distribute freely on any media
//
//
//	-sneakslikesaki 13th March 2019
//	-edit 14th March 2019
//	-17th March 2019: added 'EASY' notes,	my notes while setting up GTK Radiant 1.5.0 using win7 for urt 4.1
//						it's not really that easy though is it, if you don't know what your doing
//	_rc1 18th March 2019