// ***************************************************************************
// *                                                                         *
// *              general info and textures in Gallow Arena                  *
// *                 For use with q3ut4 Urban Terror 4.1                     *
// *                                                                         *
// ***************************************************************************
//
// This level was created as a gift to the ioUrban Terror community for being
// an awesome bunch of people, without them this level would not be possible;
//
//                  'by the community, for the community'.
//
//
//
// Textures used in GtkRadiant1.5 remain the property of their owners.
// I, SneakS [aka !bugeyed] in no way claim to be the owner or creator of any
// texture used in this level unless noted in this note1README.txt
// 
// Models, Textures, Scripts and Images used in this levels from ioUrban Terror 4.1
// common folder and the following q3ut4 files;
// = [value] denotes surface sound applied within the level
//
// textures/abbey2/abbey2_wood2 = hardwood
// textures/abbey2/abbey2_wall7 = plaster
// textures/abbeyctf/abbey2_wall7 = plaster
// textures/ut4_gallowarena/gallow_whitebrick6 = brick
// textures/ut4_gallowarena/gallow_whitebrick5 = brick
// textures/ut4_gallowarena/gallowctf1 = plaster
// textures/ut4_gallowarena/gallowctf2 = plaster
// textures/urban_terror/metal_rusty5eee = iron
// textures/evil_2/wrn_big = iron
// textures/crossing/sw_wall_indoor06 = plaster
// textures/bbqmines/stone57 = rock
// textures/abbey2/abbey2_grass1 = grass
// textures/riches/black = linoleum
// textures/ut4_gallowarena/gallow_whitebrick3 = brick
// textures/ut4_gallowarena/gallow_whitebrick4 = brick
// textures/masheen/corona = none
// textures/liquids/pool3d_3green = water
// textures/ut4_gallowarena/gallowctf2b = plaster
// textures/ut4_gallowarena/gallowctf1b = plaster
// textures/ut4_gallowarena/gallow_titlesign = tin
// textures/concrete/s8s_concrete-1 = cement
// textures/ut4_suburbs/invisible = none
// textures/riches_doors2/r_metal_door1_512 = iron
// textures/doors/Door_RedStuds_512 = hardwood
// textures/doors/bluedoor3 = hardwood
// textures/codey1/gunnebo1 = tin
// textures/concrete/beton99_ = cement
// textures/x_liquids/qlava2 = none
// textures/base_support/z_support = iron
// models/mapobjects/generator/gray1 = none
// models/mapobjects/generator/flywheel = none
// models/mapobjects/generator/grate = none
// models/mapobjects/generator/side1 = none
// models/mapobjects/generator/concrete2 = none
// models/mapobjects/generator/filter = none
// models/mapobjects/generator/warning1 = none
// models/mapobjects/generator/hose = none
// models/mapobjects/generator/engine2 = none
// models/mapobjects/generator/cover = none
// models/mapobjects/generator/black = none
// models/mapobjects/generator/black2 = none
// models/mapobjects/imperium/drgoblin = none
// models/mapobjects/gibs/gibskin = none
// models/trees/tree1/branch_t = none
// models/trees/tree2/bark3_512 = none
// textures/wood/BrownOak = hardwood
//
//
//
// Textures found in this package designed by SneakS 
// @ textures/ut4_gallowarena/
// can be freely used for other GtkRadiant projects,
// credit where credit is due is required and notification is appreciated.
// An email address is listed at the bottom of this README
//
// gallow_whitebrick.tga based from a texture found at the following web address;
// http://www.flickr.com/photos/qubodup/2951312694/
// renamed for file consitacy to
// textures/ut4_gallowarena [gallow_whitebrick1.tga]
//
// the following level specific textures edited and/or created by SneakS
// textures/ut4_gallowarena [gallow_telefrags.tga, gallow_telezone.tga,
// gallow_whitebrick3.tga, gallow_whitebrick4.tga, gallow_whitebrick5.tga,
// gallow_whitebrick6.tga, gallow_whitebrick7.tga, gallowctf1.tga,
// gallowctf1b.tga, gallowctf2.tga, gallowctf2b, gallow_titlesign.tga]
//
//
//
// known earlier editions of Gallow Arena are;
// ut4_gurddangt [1, 2 and 3]
// and ut4_gallowarena_b [and b3]
// ut4_gallowarena_ctf
// ut4_gallowarena2011_rc1
//
//
//
// Dedicated to the community that makes it happen.
// Special thanks to Simon for his continued support during the whole project,
// right from the start, the X texture files and for
// helping me (try to) understand scripts. And for generally being a great person
// ty Xi
//
// thanks to =-KMA-= www.clankma.net and the Urban Terror gaming
// community Australia and beyond.
//
// thanks to the 100 or so play testers for their suggestions over the last few
// months, [edit; years]. Non-typical map and I hope you all hf, gg.
// Not perfected, so long as someone is getting fragged, its a win.
//
// [January 2012] This map has been heavily reworked.
// Design is the same, but as lessons have been learned over the
// past few years it was possible to make some vast improvements;
// current edition ut4_gallowarena2011
//
// I need to extend thanks and recognition to members of the urban terror forum
// In particular NuLl and Del for their consistant input during my development
//
// With thanks,
// SneakS [aka !bugeyed]
// 26 January 2012
// SneakS can be contacted at myklkown@hotmail.com
