// Shaderlist for Urban Terror 4
// created by FSK405 wily duck
//
// How to use!
// Any shader you want to use must be stored in q3ut4/scripts/example.shader
// For example, ut4_koth_dev contains the shader file scripts/ut4_koth_dev.shader.
// Look at the file with notepad, you see each shader is named something like:
// textures/ut4_koth_dev/duckwater  or  textures/ut4_koth_dev/stony_sky
//
// So what you put in this file is at least one of two things:
// The shader file. See note below.
// The shader group you wish to reference.
//
// In the texture window, you can shift-leftclick on a shader-texture to open the .shader
// file it's contained in (useful feature). If the console spits back: "blah blah is
// not a shader, it's a texture" then add the .shader file here and reload the shaders.
// Generally you want to name your file example.shader and each shader textures/example/shader_name
//
// The shader group in this case would also be ut4_koth_dev. Whatever delegation comes
// after textures/ in the shader name is the group. In order for a shader group to show
// up in gtkRadiant, you MUST specify the file and possibly the group here first. Afterwards,
// uncheck then check Textures -> shaderlist.txt only, then select Textures -> Flush and
// Reload Shaders.


// Our first shader file
ut4_thebloodtv



// Included with Urban Terror 4, recommended for immediate use:
realworld_light


// more you probably want to use:
liquids
bbq
richies
turnpike
cow2
null_beach
// ...and many more! ;) just add them here. Look in the scripts/ directory to find more shaders.
// Careful, gtkradiant load times increase and maps get sloppy when adding too many. Power has
// a price.


// Conclusion.
// check out the q3ut4/scripts directory for all shaders that come with q3ut4. You can make
// your own file to experiment with, for example:
// scripts/leet_shader01.shader, then use textures/leet_shader01/bloodystick as your shader name.
// Study the format of shaders, they're named then grouped in { }'s. Reference the shader manual.
// See scripts/ut4_koth_dev for examples.