// ***********************************************************************************************
// *                                                                                             *
// *              Models, Textures and Scripts used for textures in ut4_furguson_b1              *
// *                                                                                             *
// ***********************************************************************************************
//
// This level was created as a gift to the ioUrban Terror community as thanks for being and awesome bunch of people.
// Without this community, advice, web sites and forums, this level would not be possible; 'by the community, for the community'.
//
// ut4_furguson_b1.pk3 was completed during the 9 day speed mapping period 2009 using GtkRadiant1.5
//
// Textures applied with GtkRadiant1.5 remain the property of their owners.
// I, SneakS, in no way claim to be the owner or creator of any texture used in this level unless specified in this document.
// I have used textures, sounds and scripts made available by unzipping zpak000.pk3, zpak000_assets.pk3 found in the release of ioUrbanTerror4.1
// The directions I followed to make this work, by the great one called 'Bludshot' from the Urban Terror Site Forums on the 12th of June 2009.
//  * http://www.google.com.au/search?hl=en&q=Download+GtkRadiant1.5+Urban+Terror&meta= *
//
// Texture images where taken from the following maps [folder/texture]:
// a-hotel/fs_greybrick
// abbey2/abbey2_wood2
// base_light/baslt4_1
// bbq/04_whitewall1b-2
// brick/Brick68ab
// codey1/wellpapp1
// concrete/aerhcrete03_256
// concrete/Beton94_
// concrete/Beton96a
// concrete/beton99_
// concrete/concrete-4
// concrete/concrete-torn-2
// concrete/concrete-yellow1
// concrete/s8s_concrete-1
// concrete/s8s_graf_long_wall_1
// crossing/button
// crossing/engine_metal_hazard
// crossing/fs_madbrick_plain
// crossing/fs_madbrick_window
// crossing/road02_new
// crossing/road02_new_grate2
// crossing/road02_new_noline
// crossing/woof_stal_in
// eagle/electricidad
// eagle/sw_50_4
// eagle/sw_50_2
// eagle/sw_50_3
// eagle/sw_50_4
// eagle/sw_60_top
// eagle/sw_barrel
// eagle/sw_barrelq32
// evil4_walls/rbrick_bttmcem
// evil4_walls/rbrick_top
// evil_2/wrn_big
// door/GarageDoor13_256x256 [modified by Sneaks, size to 1024x1024, colour adjusted, "sneaks was here", renamed furg_garagedoor13_1024]
// masheen/rtconk_4
// metals/metal_grey
// riches/black
// riches_frontage/r_redbrickfront2_512
// riches_frontage/r_shopfront1_1024
// sockter/bigbrick01
// sockter/jumppad
// sockter/jumppad_edge
// sockter/player_swirl1
// sockter/ter_mud1
// sockter/ter_rock2vine
// sockter/wood1
// sweetnutz/sn_door7
// sweetnutz/sn_railing_support
// sweetnutz/sn_stand2
// sweetnutz/sn_stand_crate
// toxic2_new/bricks
// urbanq3_misc2/bbq_foliage
// urbanq3_misc2/wu_locker
// urbanq3_misc2/wu_metalplate
// ut4_suburbs/brick_4
// walls/b020
// walls/bldg252S
// 
// The following textures where made by Sneaks and only reside in the furguson textures folder.
// furguson/furg_garagedoor13_1024 [modified door/GarageDoor13_256x256, see entry above]
// furguson/furgusctf1
// furguson/furgusctf2
//
// Anyone who is willing and able may make use of furgusctf1/furgusctf2 textures for their ioUrbanTeror4.1 mapping projects.
//
//
// Special thanks to the =-KMA-= Urban Terror gaming community Australia for their suggestions and guidance in getting started, play testing and making my gaming experience richer everyday.
// 
// Last minute addition, model by BlackRayne...
// Bench seat which can be found at BlackRaynes Web site, thanks for offering such great models.
// * http://www.blackrayne.net/models_outside.php *
// 
// With thanks, SneakS
// SneakS can be contacted at myklkown@hotmail.com