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* Urban Terror Level *
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Title			: D.R. Arena
Filename		: ut4_drarena_a1.bsp
Author			: FSK405|KityyWumpus*
Date			: July 23, 2012
E-mail address		: fsk405.com
Homepage URL		: http://fsk405.com

	

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* Level Description *
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	FSK405|DankRider came to me with a request for a map: all slick; an oval arena; make a bowl, and then surround it with.. something like a NASCAR track. Put a.. a barrier of some kind in the middle, sort of like Proving Grounds. And then put some stuff up higher that you need to have some skill to get to. And maybe some catapults in the corners. To play CTF on.

	I had ZERO knowledge of what icy (slick) maps were when I began this three weeks ago. I had to hit some icy jump maps and learn the "physics" of them. Rambetter has the most kickass(!!!) surface generators, and he also includes his .map files with his maps (including icy jumps 5d, which was a HUGE resource for techniques- thank you!!!). To say this map was, and remains, a challenge is a HUGE understatement. At this point, it is what it is. 

	Once I got going, it became obvious that an essential element was killing the fun. Stamina. Enter FSK405|Reflux. A little coding, some compiling, and we now have a cvar (rcon) that allows players to have unlimited stamina.. while healthy. Get injured, and it begins to scale. It is a beautiful piece of codework!!! Once the map gets closer to release status, the code and instructions will be included in this pk3, along with the .map.

	For now, this is PURELY an alpha stage map. It will likely undergo MANY changes, including fixes (yes, there are broken bits now). Enjoy it for what it is.

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Single Player		: No
Gamemodes		: CTF
Suggested player load	: 2-32
New Textures		: Yes
New Sounds		: Yes
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* Construction *
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Map Base		: Original
Prefabs used		: None
Mapobjects used		: None (yet?)
Editor used		: NetRadiant 
Compiler(s) used	: NetRadiant
Other utilities used	: Photoshop CS, FSK405, TestDummies, Mind
Known Bugs		: Likely
Compile machine		: i7 920, 12G ram, W7x64, Nvidia GTX275
Compile time, total	: NA
-vis			: ---
-light			: ---
bspc aas		: ---
Lightmaps		: ---
Total Brushes		: ---
Total Entities		: ---
DM spawns		: ---
CTF spawns		: 32
Bomb spawns		: 0
C&H capturepoints	: 0
Locations		: 
PK3 Compression		: 7-Zip
Approx Time to Complete : A Lifetime

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* Compile notes *
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q3map2 -meta -vis -light

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* OTHER LEVELS BY THE AUTHOR *
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ut4_crapchute
ut4_frenzee
ut4_kickoff
ut4_kickoff2
ut4_kingsgambit
ut4_kqn1
ut4_kqn2
ut4_kqn3
ut4_kornered

Under Construction
-------------------
ut4_katooine
ut4_whitechapelstation


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* CREDITS *
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 - Photorealistic	: BerneyBoy, see textures/ut4_crapchute/Readme_PhotoRealistic.txt; all renamed with a "pr_" prefix
 - Sweetnutz            : Sweetnutz, from zzz pak; prefixed with "sn_"
 - KittyWumpus*		: some textures & sounds
 - FSK405 sign   	: FSK405|Zellis
 - Misc. textures	: Silicon Ice / Frozen Sand / stock zzz pak cntributors

Sounds:
 - stock so far

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* Special Thanks *
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Big thank you's to...
FSK405, my online family.
FSK405|WilyDuck.. for making me feel less alone in a short-winded world, and for the mapping genius he is.
FSK405|DankRider.. For the idea, guidance, input, some textures/grafitti, and more.
FSK405|Frog.. for all the testing and feedback.
FSK405|Reflux... testing, feedback.. and coding!!!
FSK405|DeGrunt/DeSade... for Poking me back to reality.
Rambetter.. for all of the awesomeness that he is; code, Surface Generators!!!, including .map files, help in forums, etc.
FSK Pub regulars... for being the best testdummies out there!
Paula... for believing, enduring, and encouraging.


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* COPYRIGHT / PERMISSIONS *
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This map MAY NOT be sold, or in any other way turn into profit except for the
author and authors' delegates. The map pk3 contains media that may not be used
for commercial purposes.

This map MAY be publicly distributed on any media as long as this media is
distributed freely without anyone having to pay for it. This level is designed
for the Quake 3 Total Conversion "Urban Terror" and is not replicated or edited
without the expressed written documented permission of the author.

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* Manifesto *
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	I like to build things, and I like to express through art, so I map. I build first for myself. I build second for my online family, FSK405. My UrT maps are what they are, love 'em or hate 'em. They are among my Art. 