================================================================================
	* Urban Terror Level info * 
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Title			: Domus Bellica [beta1]
Author			: Ferdinando Desperati "ottone"
Date Release            : boh :D
Contact			: nando_74@libero.it
url			: http://invinciblenoobs.it

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	* Level Description *
--------------------------------------------------------------------------------

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Bot Compatibility	: Yes 
Free For All(0)		: Yes
Team Deathmatch(3)	: Yes
Team Survivor(4)	: Yes
Capture and Hold(5)	: Yes
Follow the leader(6)	: Yes
Capture the flag(7)	: Yes
Bomb(8)			: Yes
Suggested player load	: 2-32

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	* Construction *
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Map Base		: new map

Prefabs used		: no

sound			: no

Mapobjects used		: (www.blackrayne.net)
				calalilly
				carnation_1
				dafa1
				green_1
				green_2
				lilly_1
				lilly_2
				purpleflowers
				purpleflowers_2
				purpleflowers_3
				rose_1
				rose_2
				tulip_1
				whiteflowers_1
				yellowrose
				baskets
				broken
				vases
			   (map-natedm2.pk3)
				nateivy
				fern
			   (http://qkennyq.tripod.com)
				liveoak
				
Editor used		: GTKRadiant 1.5


Other utilities used	: gimp 2.6
			  FS_q3map2_radbump_4a
			  shadermap CL 1.2.2
			  

Compile time		: BSP	1	Minute
			  VIS	6	Seconds
			  LIGHT	48	Hour
			  BSPC  2       Minute

Compile machine		: Pentium 4 3GHz 2Gb RAM

Compile Switches        : [BSP]   -meta
			  [VIS]   -hint -merge
			  [LIGHT] -sample 8 -bounce 99 -samplesize 8 -dirty -dirtdepth 130 -dirtmode 1 -shade -radbump 
			  [BSPC]  -forcesidesvisible -optimize

note .aas file		: windows xp 32 bit --> crash after 2 seconds 	:D
			  linux x86_32 bit  --> crash after 2 seconds	:D
			  linux x86_64 bit  --> work fine 		8)
			  windows vista     --> no tested 		:/
			  windows 7	    --> no tested 		:/
			  Family Mac OS	    --> no tested 		:/

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	* "resources third party" CREDITS // PERMISSION // COPYRIGHT *
--------------------------------------------------------------------------------

Texture 	: CG Textures
		  One or more textures on this 3D-model have been created
		  with images from CGTextures.com. These images may not be redistributed
		  by default. Please visit www.cgtextures.com for more information.

		*************

Mapobject 	: Black Rayne studios
		  This Model was created by Lt1 and Black Rayne Studios.
		  --------------------------------------------------------------
		  if  you need anything made or this object modified or skinned differently please let me 
		  know and it will be done. feel free to contact me at:
 
		  ---------------------------------blackraynestudios@gmail.com---------------------------

		  also there is a forum on my website for suggestions and requests
		  ---------------------------------------------------------------------------------------
		  http://www.blackrayne.net

		  Copyrights :
  		  This game component is created and owned by Lt1 and Black rayne Studios.
  		  No modifications on any part of it are allowed unless indicated.
  		  You may not use this object as base to create another one. It must be used
  		  as is. You can use it freely in any games as long as you include a note
  		  indicating you got it from me. For any troubleshooting or inquiry, feel free
  		  to contact me.

		|||||||||||||||||||||||||||||||||
		  
		  map natedm2.pk3
		  a part of statement:
			=============================================================================

			Plant Pack, by Natestah
			=============================================================================
			Title                   	: Plant Pack
			Mapobject type			: ??? 
			Date                    	: Jul 124th 2000
			Filename                	: map-natedm2.pk3

			Author                  	: Oak
			Email Address           	: nsilver@pacifier.com
			Home Page               	: ???

			Program Used			: ???
			Additional Ideas / Remarks	: ???

			Main Gameplay Testing		: ???


			=============================================================================
			* About *
			=============================================================================

			=============================================================================
			* How to install the model *
			=============================================================================
			Simply unzip the .pk3 file into your baseq3 directory.

			=============================================================================
			* How to add this model to your maps *
			=============================================================================
			Start Q3radiant and open/create the destination map for the model.
			Right click wherever you want and select the "misc-model" option.
			Close the browser and type this in the "key" and "value" boxes from the 
			newborn floating window:

			Key: "model"

			Value: "models/mapobjects/branch.md3" 
			       "models/mapobjects/fern.md3" 
			       "models/mapobjects/fernbig.md3" 
			       "models/mapobjects/natebranch.md3" 
			       "models/mapobjects/nateivy1.md3" 
			       "models/mapobjects/nateleaf.md3" 
			       "models/mapobjects/naterock1.md3" 
			       "models/mapobjects/naterock2.md3" 
			       "models/mapobjects/nateshroom1.md3" 
			       "models/mapobjects/stump.md3" 
			       "models/mapobjects/tree.md3" 
			       "models/mapobjects/nateleaf1/nateleaf1.md3" 

			Depending on wich object you want to insert
			=============================================================================
			* Permissions *
			=============================================================================
			This mapobject may be electronically distributed only at no charge to
			the recipient, and may not be modified in any way.  This text file
			must be included with the level.
			This mapobject may not be distributed on any CD-ROM without the prior,
			explicit consent of its author.
			You may run this mapobject on your server as long as no money is charged to 
			players for playing on you server.
			=============================================================================
			* IMPORTANT NOTE *
			=============================================================================
			Remember that, in order that other players can see correctly the mapobjects 
			in your map, you'll have to include at least every custom .tga (included in the
			mapobject .pk3 file) files you used in your zipfile at distribution.

			If you are going to display and distribute models or skins based on repositioning 
			or recoloring existing id models and or skins, please note and include the proper 
			id copyright information on the accompanying readme documentation. 
			You should also attribute both the model and the skin to Kenneth Scott, 
			the id artist who created the original for Quake 3 Arena.

			=============================================================================
			* COPYRIGHT / PERMISSIONS *
			--------------------------------------------------------------------------------
			Authors MAY NOT use this level as a base to build additional levels.

			You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
			NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
			IN ANY FORM.

			This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
			You are NOT authorized to put this LEVEL on any CD or distribute it in
			any way without my written permission.

			Quake III (C) 1999 id Software. All rights reserved.

			[END OF DATA]==========================================================[.txtGen]


		|||||||||||||||||||||||||||||||||

		    http://qkennyq.tripod.com

			authors site : http://qkennyq.tripod.com

			(c) QkennyQ


			07-22-2001

			this version includes
			1 liveoak tree 146 tris


			INSTALLATION: unzip into baseq3 folder




			Destribution info:
			If you use this, gimme some props in the readme.
			If you want to modify it drop me a note at ccniell@mindspring.com

		|||||||||||||||||||||||||||||||||||


--------------------------------------------------------------------------------
	* COPYRIGHT *
--------------------------------------------------------------------------------
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is 
not to be used, replicated or edited for any other Mod, Total Conversion, Game 
or Game Engine.

--------------------------------------------------------------------------------
	* PERMISSIONS *
--------------------------------------------------------------------------------
Permission to decompile this map is granted I really dont care, you can learn all 
you like. don't steal please :)
MAPPERS PLEASE NOTE:
Authors MAY use this level as a base to build additional levels. AS LONG AS, it 
is for Urban Terror or any future or previous Beta's of Urban Terror.
I give full permission for ANYONE to remake any of my maps AS LONG AS ALL these 
conditions are met;
-The map is for made Urban Terror or any future/previous versions of Urban Terror
-The Author must CLEARLY state that the remake was NOT by me.
-The Author must CLEARLY state its a remake of one of my maps. 
-The Author MUST NOT make thier map name have ANY similarity in spelling to my 
map name. Eg If you're remaking/updating Tohunga, name it something completely 
different (not just tohungaa) or something stupid. This is incase I decide to 
update my maps in the future, I can still do so without having to worry about 
map clashes with my own map.
================================================================================