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* Urban Terror Level *
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Title			: CrapChute_Original (Beta 7)
Filename		: ut4_crapchute_b7.bsp
Author			: FSK405|LadyHellfire*
Date			: november 2, 2010
E-mail address		: fsk405.com
Homepage URL		: http://fsk405.com

	This is my first map.. ever. I made this one to be able to tackle a larger, more intricate map, as many of my ideas for it would require knowledge and abilities I simply do not possess (yet?). As such, this map will likely have errors and issues. I will attempt to fix them, and might continue to abuse my little creation.

	No bot support planned, none present now. 

	This map is.. different...

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* Level Description *
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The idea I had was to create a big glass cube in space, bisected vertically by a pane of glass to provide Blue and Red areas, and then further divided horizontally to create 4 levels. Due to my inexperience, I encased this cube (for the most part) in a sheet of metal, leaving only the very top pane exposed, so players can enjoy the wonderful view.Then, curved chutes were added to the sides to provide primary navigation between levels/floors. Pipes on either side of either color's areas provide slower navigation between floors when climbing, and extremely fast movement when dropping to lower Levels. All chutes and floors are No Damage areas, so feel free to jump about. I could not figure how to make a ladder entity not cause damage, so if you jump and catch a "rung," you will get hurt or die; nothing is free. Flags are on level 3. A purple light designates a chute opening as an Exit, while Green designates Entrances. The Observation Deck is a late addition, the result of FSK405|DankRider's suggestions and possibly a bit of joking around. Not nice and toasty warm like the lower levels, and lacking in oxygen. Take it or leave it, you do not HAVE to go up there. 

Beta 6: C&H flag placement and Bomb Sites tentative still.. need input! Some brush clean-up and other bits still left to do. Homestretch I think! As always, input, bug reports, etc welcome. Should be final beta build. Textures off to Dank for polish.


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Single Player		: No
Gamemodes		: FFA, LMS, TDM, TS, C&H, FTL, CTF, Bomb, & GG
Suggested player load	: 2-30
New Textures		: Yes
New Sounds		: Yes
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* Construction *
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Map Base		: Original
Prefabs used		: None
Mapobjects used		: None (yet?)
Editor used		: NetRadiant 
Compiler(s) used	: NetRadiant
Other utilities used	: Photoshop CS, FSK405, TestDummies, Mind
Known Bugs		: Likely
Compile machine		: i7 920, 12G ram, W7x64, Nvidia GTX275
Compile time, total	: 20-25 minutes
-vis			: ---
-light			: ---
bspc aas		: ---
Lightmaps		: ---
Total Brushes		: ---
Total Entities		: ---
DM spawns		: ---
CTF spawns		: 30
Bomb spawns		: 30
C&H capturepoints	: 7
Locations		: 
PK3 Compression		: 7-Zip
Approx Time to Complete : 3 weeks+ (13th build today)

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* Compile notes *
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Ran the most intense, stock, final build compile provided by NetRadiant. I'm a noob...


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* OTHER LEVELS BY THE AUTHOR *
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none yet


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* CREDITS *
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 - Photorealistic	: BerneyBoy, see textures/ut4_crapchute/Readme_PhotoRealistic.txt; all renamed with a "pr_" prefix
 - Sweetnutz            : Sweetnutz, from zzz pak; prefixed with "sn_"
 - Bver			: Bver, most of the "ut4cc_" prefixed
 - FSK405 sign   	: Species
 - Misc. textures	: Silicon Ice / Frozen Sand / stock zzz pak cntributors

Sounds:
 - stock so far

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* Special Thanks *
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Big thank you's to...
FSK405, my online family.
FSK405|WilyDuck.. for making me feel less alone in a short-winded world, and for the mapping genius he is.
FSK405|DankRider.. for putting up with me, providing excellent feedback and ideas, and running this map so much.
FSK405|DeGrunt/DeSade... for Poking me back to reality.
FSK Pub regulars... for being the best testdummies out there!
Paula... for believing, enduring, and encouraging.


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* COPYRIGHT / PERMISSIONS *
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This map MAY NOT be sold, or in any other way turn into profit except for the
author and authors' delegates. The map pk3 contains media that may not be used
for commercial purposes.

This map MAY be publicly distributed on any media as long as this media is
distributed freely without anyone having to pay for it. This level is designed
for the Quake 3 Total Conversion "Urban Terror" and is not replicated or edited
without the expressed written documented permission of the author.