ut4_bilbo_rough
===============
My second map, built around the idea of a prison close to suburbia.

Primarily a CTF map, designed for bot vs human play, if it works for human vs human teams then cool. 

There is a known issue with capture and hold spawns not being set, this will need to be fixed
one day, probably in my final build (ut42 version).

Feel free to use this map wherever.

John

Revisions
------------------------------------------------------
12-June-2010 	Released alpha version wishing to see how it played
13-June-2010 	Had problems compiling after changing sky box, reverted 
		and added models and clipping, changed bot play cleaned up

14-June-2010	Much tidying, added breakable glass, moved bomb spots.
		Removed some large textures and resized some of the others

16-June-2010	Tidy and added a lot more map, breakable bars and new flag spots
	
17-June-2010	Quick release version to test game play, skybox works!! Looks shit!
18-June-2010	Redesign of interior of prison, removed long boring corridor

19-June-2010	BETA 10!! Last beta - many fixes, just textures and more models to finish!

25-June-2010	RC2 - Almost there, changed all structural brushes to detail, made a new
		skybox, added clouds, changed lights, fixed surface sounds, fixed bomb site missing,
		tuned bot play, added camera and screen, took it out, made it too slow.

		Painted sky using simple gradient, looks cool, added sounds, hollowed sub-station,
		
29-June-2010	Final (until 4.2 build) version of Bilbo Rough. Added Capture and hold points, tuned bots.