Thanks for playing BasicJumps.

Packaged in this pk3 file is a copy of the map file, so you can examine the map and 
learn from it (ie dont build your map on a 0.25 size grid).

This was my first real map, so there are a stack of errors in it.  Ive fixed most of 
the critical ones, but some still remain, and some can not be fixed without redoing 
the map (thin walls).

Thanks to the following people for help, textures and playtesting:

Driller - Playtesting and Suggestions
</hto> - Playtesting
</HappyDay>  - Help with Radiant and testing
Muff!e - Help with Radiant
$Nu|L - Help with Radiant
Smeagol - Help with Radiant
Lee - Help with Radiant
TRaK - Textures
Keres - Textures
Vivaldi - Playtesting and advice

Also there were loads of people on both urbanterror.net and urtjumpers.com 
that helped keep me motivated.

Known Bugs: None

Compiler Options:

-meta
-vis
-light -fast -samples 32 -samplesize 1 -bounce 24 -gamma 1 -compensate 0

All shaders and textures are packed with the game and it was built in a clean environment 
that wasnt contaminated with game resources.  So everything needed should be packaged within 
the main pk3 (including should you wish to open the map file, a shaderlist).

There are two main secret areas in the map.  Try and find them. :)

Gamemodes supported: FFA, TDM, CTF (no flags in map), and will probably work in other modes, 
but ive only tested the first 3 modes myself.

Thanks for reading this and i hope you enjoy playing the map.

</Moonie>
