December 18, 2000
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Accessorys Name:
Evil Lairs Generator
Model/Skin Author:
Yves Allaire, aka evil lair
Email address:
hfx@planetquake.com
Url:
http://www.planetquake.com/hfx

Skinmapping:
Hoplit
(hoplit@planetquake.com)
Md3 conversion:
Hoplit
(hoplit@planetquake.com)
* Model Description *

Quake3 map object model, its a generator for level designers to use in Quake3:Arena maps.

* Notes *

I made the the model in Mac Lightwave6.
Hoplit (hoplit@planetquake.com) skinmapped and converted it to .md3.

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* How to use this map object/add to your maps *

Place the scripts and models folders into your baseq3 folder but make sure NOT to overwrite any other les, if you have those folders already place the el_gen.shader le into your scripts folder and the el_gen folder inside your /models/mapobjects/ folder.

This should be how your Quake3 folder directory should look like using this mapobject:
Quake3/baseq3/scripts/el_gen.shader
Quake3/baseq3/models/mapobjects/el_gen/el_gen.md3 
Quake3/baseq3/models/mapobjects/el_gen/<all other image (.tga) les>

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* Construction *

Base: New
New Textures: Yes
Editor used: Lightwave 6, Photoshop 5.5 and PakRat.

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* Copyright / Permissions *


You cannot use this model as base to build other models. You cannot edit the skin or use it as base to make additional skins, I have included the skinmeshes for you to make new skins if you wish.
You may distribute this map object in any electronic format (BBS, Internet, CD, etc) as long as you have my permission to do so and include all les intact in the original archive.
Copyright(c)2000 Yves Allaire.

QUAKE(R), QUAKE II(R) and QUAKE III(R) are id Software, Inc.
