ut43_quakicy_a1 by quak aka PsyDuck

Thanks to for help with testing:
Misiux``, lagtronics, Fliro, Ulbens, Bonatr0, Boromir, rabbit, valter
Special thaks to MisiUx`` for spending so much time on testing almost all these super leets! As well as finding the helper brushs trick for easy icy mapping!!!!
And sorry if I forgot any1!

Credits to 'Sock' for a few textures that was used as a based and edited by me.




Known General Issues/Fixes:

Locations:
 - Forgot to add 'Unknown' to leets other then Leet 1

Timers:
 - Timer type 3 (All Leets), has timer glitch on cancels
 - Timer type 5 (Tower), has timer glitch on end

-------
Jumps:
-------
filter: (Filter)
Done:
-- Pre Alpha 03:
 + Timer Rooms Setup

TODO B1:

Info:
 - Looks balanced

 * Updated Location (Soyuz One)
 * Anit Cheat (S-Leet & Timers)
-------
EZ:
Names - Gazpacho songs

01: (Red)
TODO B1:

Info:

 * Location V2 (I Was Never Here)
----
02: (Blue)
TODO B1:

Info:

 * Location V2 (ABC)
----
03: (Green)
TODO B1:

Info:

 * Location V2 (Missa Atropos)
----
04: (Cyan)
TODO B1:

Info:

 * Location V2 (Gold Star)
----
05: (Yellow)
TODO B1:

Info:

 * Location V2 (Hell Freezes over I)
----
06: (GB)
TODO B1:

Info:

 * Location V2 (Novgorod)
----
07: (Purple)
TODO B1:

Info:

 * Location V2 (Substitute For Murder)
----
08: (Pink)
TODO B1:

Info:

 * Location V2 (The Wizard of Altai Mountains)
----
09: (Lime)
TODO B1:

Info:

 * Location V2 (Fireworker)
----
10: (Orange)
TODO B1:

Info:

 * Location V2 (Upside Down)
----
Other Easy Notes:

-------
J01: (d06)
Done:
-- Older:
 + Roof same on both side
 + N-Leet Pushed (64b) (NG)
-- Pre Alpha 01:
-- Pre Alpha 03:
 + Return Tele Goes Wrong

TODO B1:

Info:
 - Normal looks good rn

 * Location (Open Up)
 * Anti Cheat (Skip Tele)
 * Leet Sounds
-------
J02: (d01)
Done:
-- Older:
 + Made wider (64*2)
 + Normal Pushed (64b)
 + N-Leet Pushed (128b)
 + S-Leet pushed (64b)
-- Pre Alpha 01:
-- Pre Alpha 03:

TODO B1:

Info:
 - Overall good level
 & S-Leet on easy side, but hard to balance harder

 * Updated Location (Windylike)
 * Leet Sounds
-------
J03: (d03)
Done:
-- Older:
 + Fixed Tele Glitch [Done]
 * Made Wider And Rebalances
 + Normal Pushed (64u)
 + N-Leet Pushed (64u+64+128u)
 + Super Pushed (About 2000 Speed)
-- Pre Alpha 01:
-- Pre Alpha 03:

TODO B1:

Info:
 & N-Leet: Is balanced to my top level, but maybe better down 64 still
 & S-Leet: Make sure it is 2k level

 * Updated Location (Skin the rabbit)
 * Anti Cheat (Drop Back)
 * Leet Sounds
-------
J04: (d07)
Done:
-- Older:
 * Landing Ramps [Orange] Extended (64b)
 + Normal Grabs Removed
 + N-Leet Pushed (64u) (NG)
 + S-Leet Pushed (2 Grabs Removed)
-- Pre Alpha 01:
 * Rework, Singel Direction
 + Doors Glitchable
-- Pre Alpha 03:

TODO B1:
 - Small Stucks In Curve (idk)

Info:
 & N-Leet: Could be 64u, tho current level feels good too
 & S-Leet could be harder?

 * Updated Location (Circles Around The Sun)
 * Anti Cheat (Drop Back)
 * Leet Sounds
-------
J05: (d09)
Done:
-- Older:
 + Normal Pushed (128u)
 + N-leet Pushed (32b)
 + Make S-Leet Grab & Push (96ish)
-- Pre Alpha 01:
 + Fixed Return Tele
-- Pre Alpha 03:

TODO B1:

Info:
 - Looks balanced

 * Updated Location (Two Coins)
 * Anti cheat (Drop Back)
 * Leet Sounds
-------
J06: (d10)

Done:
-- Older:
 + Normal Pushed (192b&u)
 + N-Leet Pushed (128b) (NG)
-- Pre Alpha 01:
-- Pre Alpha 03:

TODO B1:

Info:
 & Normal down 64?
 & S-Leet could be slight harder maybe?

 * Updated Location (So Good)
 * Leet Sounds
-------
J07: (d08)

Done:
-- Older:
 + Rework Normal Ending
 + N-Leet Pushed (64u)
 + Replace S-Leet With Slide
-- Pre Alpha 01:
 + Normal Easier (64f)
 + Fixed Return Tele
-- Pre Alpha 03:

TODO B1:

Info:
 & New S-Leet Good Level
 ! 2nd part could take a full rwork for b1!

 * Added duplicated side
 * Updated Location (Curse + Crush)
 * Anti cheat (wr)
 * Leet Sounds
-------
J08: (d11)

Done:
-- Older:
 + Normal Pushed (128u)
 + N-Leet Easier (2 More Grabs)
 + Make S-Leet harder (Removed 5 Grabs)
-- Pre Alpha 01:
-- Pre Alpha 03:

TODO B1:

Info:
 & Ng S-Leet possible
 & Looks balanced

 * Updated Location (Came for the Fire)
 * Leet Sounds
-------
J09: (d12)

Done:
-- Older:
 + N-Leet Pushed (128b)
 + S-leet Easier (64d&f) (Added Grabs)
-- Pre Alpha 01
 + Fixed Return Tele
-- Pre Alpha 03

TODO B1:

Info:
 & Anti Cheat Level May Need More testing

 * Updated Location (Born & Razed)
 * Anti Cheat (ob)
 * Leet Sounds
-------
J10: (d02)
Done:
-- Older:
 + Wider
 + Gltich Fixes!
 + S-Leet Easier (32d)
-- Pre Alpha 01:
 + Fixed Return Tele
-- Pre Alpha 03:

TODO B1:

Info:

 * Updated Location (Flying Horses)
 * Leet Sounds
-------
J11: (d04)
Done:
-- Older:
 + Normal easier (64d)
 + S-leet (4 Grabs)
-- Pre Alpha 01:
 / Make it more clear where to go (Partly Done)
-- Pre Alpha 03:
 + Make text/arrows to better show where to go
 + Make it more clear where to go (Done)
 + Added More Teleporters

TODO B1:
 * Anti cheat (?) (wrong note?)

Info:
 & Normal feels like good level (For me)

 * New S-Leet Ending
 * Updated Location (Cross the World)
 * Leet Sounds
-------
J12: (d05)
Done:
-- Older:
 + Wider
 ! New End, All End Points Adjusted
-- Pre Alpha 01:
-- Pre Alpha 03:

TODO B1:
 * Anti cheat (?) (wroing note?)
 - Extend S-Leet Slide

Info:

 * Updated Location (Only the Wild Ones)
 * Leet Sounds
-------
J13: (d13)

Done:
-- Older:
 + Dropdown Gltich
 + Wider Mid Pipe (512->640) (Pushed Back)
 + Normal Pushed (192u) (Grab Cover 128d)
 + N-leet Pushed (To The Side, alot)
 + S-Leet Pushed (64u)
-- Pre Alpha 01:
 + Fix Slick On Edge At Start
 + Fix No Texture Spots
 + Push Wall Before End Pipe (A lot)
 + End Return Broken
-- Pre Alpha 03:
 + Teles To Low
 + Caulk visable

TODO B1:
 - Build Out Secret Rooms

Info:

 * Updated Location V2 (Begin Again)
 * Leet Sounds
-------
Leet 1: (q05)

Done:
-- Older:
 + Push Last Ramp (64b)
 ! Make single direction to fix gltiches!
 + Landing After Curve Pushed (64b)
 + Normal Pushed (64u&128b)
 + Leet harder (64u)
--
 + Last Ramp Pushed (64b)
 + Normal Pushed (128b & 64u)
 + Leet Pushed (128b)
-- Pre Alpha 01:
 + Fixed Water
 + Switch Spawn Side
-- Pre Alpha 03:

TODO B1:
 * Anti Cheat (ob)

Info:

 * Updated Location (Leet 1 -)
 * Leet Sounds
-------
Leet 2: (q03)
Done:
-- Older:
 + Leet (NG)
 + Normal Pushed (256u)
-- Pre Alpha 01:
-- Pre Alpha 03:

TODO B1:
 - Add Some More Return Teles (Under End)

Info:

 * Updated Location (Leet 2 -)
 * Leet Sounds
-------
Leet 3: (q06)
Done:
-- Older:
 + Normal Pushed (128b) (NG)
 + Leet Pushed (NG)
-- Pre Alpha 01:
 + Fixed Return Tele
 + Fixed Return Plat
-- Pre Alpha 03:

TODO B1:

Info:
 & Normal harder?

 * Updated Location (leet 3 -)
 * Leet Sounds
-------
Leet 4: (q07)
Done:
-- Pre Alpha 01:
 + Fixed Return Tele
 + 2nd Room Curve Pushed (64b)
 + 2nd Room Landing Pushed (64b)
-- Pre Alpha 03:

TODO B1:
 - Maybe move tele locaton to give more reaction time?

Info:
 & Roof too low? or just a ob catcher?

 * Updated Location (Leet 4 -)
 * Leet Sounds
-------
Uber: (q08)
Done:
-- Pre Alpha 01
 + Back Wall In 2nd Room Extended (768)
 + Fix Glitch On 2nd Tele
 + Fix Glitch In 2nd Curve
-- Pre Alpha 03
 + Pushed Purple (128b) (tele same distance after landingh)
 + Cyan Ramp Moved (64b)
 + Push Red Ledge (128)
 + Push Blue Ledge (64)

TODO B1:
 - Texture Glitch In Room 3
 - Uber End Could Be More Intresting

Info:

 * Updated Location (Uber Leet -)
 * Anit Cheat (End Room)
 * Leet Sounds
-------
Jump names:
filter+easy jumps:
 - Gazpatcho Songs
Main Map:
 - Dispatch Songs
Leets:
 - None Yet



Final Notes Before Compile:
 - Check entitys count
 - Check pink lights, so _fix
 - Check shaders! for correct sky settings

Entitys Count:
Entitys In Main: 141
Entitys In leets: 44
Entitys In Easy: 43
Entitys In Spawn: 26
Other Entitys: 0
Total: 254



Map Info:
Compile Line: 
-meta
-vis -saveprt
-light -fast -samples 2 -bounce 1 -bouncescale 0.05 -gamma 1.3 -areascale 1.15 -sky 0.92 -compensate 1.1
Worldspawn: 
ambient / 30
_lightmapscale / 3
_blocksize / 1024 1024 0







