Flaw by quak (aka PsyDuck)

Thanks to Ulbens, Shird, c0ffee and rabbit for help with testing


Change Logs:
General Things:
B1_fix:
 - Suport for new ob control
 - minor grafical fixes
B1:
 - Some changes to textures: skyboxes, tiled floors, underwater floor
 - Return Tp's after end
 - Secret jump added
 - 2 Secret ducks added!!! (In 1 secret room)

Sticky Walls:
B1:
 - 6 New jumps (Wall slide jumps)
 - J11(Old 9) Reworked & Rebalanced
 - J24(last jump) End reworked to wall slide
 - Timer moved before J0
 - General balance fixes

quak Bounce:
B1:
 - J15 rebalanced
 - J13 fixed
A2(Flaw):
 - J4 moved to j9, and recolord platforms
 - Fixed timer glitch
 - Added flares to end of jumps
 - Minor platform adjustments to make some things less anoying
 - j14 slight harder (Anti crouch on last plat)
 - J3 more forgiving for no pre
 - j13 first ob plat made consistent
 - Sound on last jump leet

quak Doors:
B1:
 - 2 New jumps added
 - J7(Old 5) Oj's fixed

Extra:
B1:
 - J4 Oj's fixed & balanced


Entity Reductions Done:

Merges of TP's:
All QB
All Extra
All Door
sticky0


Settings:

 - Sun [Sky]
q3map_sunExt 1 0.9 0.7 150 65 69 3 16
q3map_skylight 180 3

Worldspawn:
Ambinet 15
_lightmapscale 2
_blocksize 1024 1024 0


TODOs:
General:

Spawn:

quak Bounce:

Sticky Walls:

quak Doors:

Extra:

Secret:










