/////////////////////////////////////////////////////////
// Shader for use with the litwalllight model
//
// Include this shader in your own shader file - feel
// free to change to suit your needs.
/////////////////////////////////////////////////////////
models/mapobjects/cmm_metalwalllight/lightpart
{
	qer_editorimage models/mapobjects/cmm_metalwalllight/lightpart.tga
    	deformVertexes autoSprite
	light 1
	surfaceparm nomarks
	q3map_surfacelight 30
	surfaceparm trans
	cull none
	{
		clampmap models/mapobjects/cmm_metalwalllight/lightpart.tga
		blendFunc GL_ONE GL_ONE
	}
}
