////////////////////////////////////////////////////////////////////////
//
// CMM CABINETS ARCADE MACHINES
// ----------------------------
// Suggested shaders for video screens, copy these to your shaders file
//
////////////////////////////////////////////////////////////////////////
models/mapobjects/cmm_cabinet_arcade/asteroidscreen
{
	qer_editorImage models/mapobjects/cmm_cabinet_arcade/asteroidscreen.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 200
	surfaceparm trans
	q3map_lightimage models/mapobjects/cmm_cabinet_arcade/asteroidscreen.tga
	q3map_forcemeta
	{
		map $lightmap
		rgbGen identity
		blendfunc gl_dst_color gl_src_color
	}
	{
		map models/mapobjects/cmm_cabinet_arcade/asteroidscreen.tga
		rgbGen identity
	}
}
////////////////////////////////////////////////////////////////////////
// Video version of above shader
// If you prefer a little animation, use this shader instead of the
// previous version
////////////////////////////////////////////////////////////////////////
models/mapobjects/cmm_cabinet_arcade/asteroidscreen_video_version
{
	qer_editorImage textures/azlcmb1_arcadia/asterlight.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 300
	surfaceparm trans
	q3map_lightimage textures/azlcmb1_arcadia/asterlight.tga
	q3map_forcemeta
	{
		map $lightmap
		rgbGen identity
		blendfunc gl_dst_color gl_src_color
	}
	{
		videoMap asteroids.roq
		rgbGen identity
	}
}
////////////////////////////////////////////////////////////////////////
models/mapobjects/cmm_cabinet_arcade/pacmanscreen
{
	qer_editorImage models/mapobjects/cmm_cabinet_arcade/pacmanscreen.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 200
	surfaceparm trans
	q3map_lightimage models/mapobjects/cmm_cabinet_arcade/pacmanscreen.tga
	q3map_forcemeta
	{
		map $lightmap
		rgbGen identity
		blendfunc gl_dst_color gl_src_color
	}
	{
		map models/mapobjects/cmm_cabinet_arcade/pacmanscreen.tga
		rgbGen identity

	}
}
////////////////////////////////////////////////////////////////////////
models/mapobjects/cmm_cabinet_arcade/mspacmanscreen
{
	qer_editorImage models/mapobjects/cmm_cabinet_arcade/mspacmanscreen.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 200
	surfaceparm trans
	q3map_lightimage models/mapobjects/cmm_cabinet_arcade/mspacmanscreen.tga
	q3map_forcemeta
	{
		map $lightmap
		rgbGen identity
		blendfunc gl_dst_color gl_src_color
	}
	{
		map models/mapobjects/cmm_cabinet_arcade/mspacmanscreen.tga
		rgbGen identity

	}
}
////////////////////////////////////////////////////////////////////////
models/mapobjects/cmm_cabinet_arcade/spacescreen
{
	qer_editorImage models/mapobjects/cmm_cabinet_arcade/spacescreen.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 200
	surfaceparm trans
	q3map_lightimage models/mapobjects/cmm_cabinet_arcade/spacescreen.tga
	q3map_forcemeta
	{
		map $lightmap
		rgbGen identity
		blendfunc gl_dst_color gl_src_color
	}
	{
		map models/mapobjects/cmm_cabinet_arcade/spacescreen.tga
		rgbGen identity

	}
}
////////////////////////////////////////////////////////////////////////
models/mapobjects/cmm_cabinet_arcade/kongscreen
{
	qer_editorImage models/mapobjects/cmm_cabinet_arcade/kongscreen.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 200
	surfaceparm trans
	q3map_lightimage models/mapobjects/cmm_cabinet_arcade/kongscreen.tga
	q3map_forcemeta
	{
		map $lightmap
		rgbGen identity
		blendfunc gl_dst_color gl_src_color
	}
	{
		map models/mapobjects/cmm_cabinet_arcade/kongscreen.tga
		rgbGen identity

	}
}
////////////////////////////////////////////////////////////////////////
models/mapobjects/cmm_cabinet_arcade/urtscreen
{
	qer_editorImage models/mapobjects/cmm_cabinet_arcade/urtscreen.tga
	light 1
	surfaceparm nomarks
	q3map_surfacelight 200
	surfaceparm trans
	q3map_lightimage models/mapobjects/cmm_cabinet_arcade/urtscreen.tga
	q3map_forcemeta
	{
		map $lightmap
		rgbGen identity
		blendfunc gl_dst_color gl_src_color
	}
	{
		map models/mapobjects/cmm_cabinet_arcade/urtscreen.tga
		rgbGen identity

	}
}
