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* Urban Terror Level * 
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Title			: Urban Super Soldier
Filename		: superman_b3.bsp
Author			: Dan Barrett aka FSK405 wily duck
Date			: 7/31/2004
E-mail address		: wily_duck@digitalamusement.com
Homepage URL		: http://digitalamusement.com


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* Level Description *
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Intense, extemely fast paced map in a huge environment. 4 towers, 1 parking
garage, and an overpass make up the architecture of this city I've created.

The fighting is not just horizontal, but vertical; with midair combat seen often.
Using the flypads marked by green transparent arrows, one can scale a building
by jumping at the marked points. Each flypoint is designed so that you must jump
into it willingly - which may become a leap of faith. Flying is not meant to be
static either, in other words one landing point may be the apparent and obvious
path, but by using the directional keys, you can begin to find new ways to fly,
land, enter, and exit locations. I've created each flypoint to do at least a few
different tricks, turning into combos and chains of gut-gripping moves.

Each object in the map serves a purpose. Some objects that have purpose may not be
obvious. Such as the angled supports outside of the hotel - fall and hold jump when
landing on them. The overturned van becomes part of such a combo. There's a lot
of tricks and secrets in the map, so you'll stay busy and entertained for a while.

Best of all, gameplay does not slow down when only a few people are on the server.
2 vs 2 is still fast, retaining the intense feeling that I've delivered with my
map, Urban Super Soldier!

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Single Player		: Yes
Gamemodes		: FFA, DM, CTF, TDM]
Suggested player load	: 2vs2, 6vs6, 16vs16, as many as the server will handle

New Textures		: Yes
New Sounds		: No


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* Construction *
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Map Base		: New
Prefabs used		: None
Mapobjects used		: Some
Editor used		: gtkradiant
Other utilities used	: Photoshop6

Known Bugs		: Stagnant beetle, black ant, south African Mosqito - wait, I mean none

Compile machine		: AMD2000XP, 1G RAM

BSP time		: < 1 minute
VIS time		: 2 hours
LIGHT time		: 4 hours
Total time		: 19337 seconds

Total Brushes		: 2914
DM spawns		: lots, > 16
CAH/CTF spawns		: same
CAH capturepoints	: none
Locations		: none


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* OTHER LEVELS BY THE AUTHOR *
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ut_koth - King of the Hill
ut_cahos_v2 - Capture and Hold Chaos
superman_b2 - Superman beta 2
ut_temple2 - beta, work in progress


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* CREDITS *
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CREDITS??? Where to start! I mean really, ho-damn! Ok, lemme try this one!

Huge thanks to:
FSK405 Resident
$NulL
[SPD]Hat
[fUn]Avatar_of_woe/Helsen
Wolfseye
RalphNader
Midgetkiller, and his awesome site Map Depot (http://ut.map-depot.com)
All of FSK405!
Urbanbase! (http://www.urbanbase.net)
[fUn]! (http://www.fun-gamers.net)
Everyone who has hung around and supported me in IRC #FSK405
Of course #urbanmappers because were would I be without them?

That's not all. No way. I've gotten so much incredible feedback from the community
that I can't seem to thank everyone. Anyone who has sent a good word my way I try
to take the time to give a genuine Thank You. And that's what you deserve, because
you've given me the motivation I needed to finish this map even when R/L was sucking
and complicated.

This has been an extremely fun experience developing superman_b3. I look forward to
my upcoming maps, and eventually the next version of superman. If you have questions
or comments or whatever, email me! Enjoy the map, see you around.

FSK405 wily duck

:V

(yes, that is my personal emoticon, lol)




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* COPYRIGHT / PERMISSIONS *
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Yeah default crap, see below :)

Authors MAY NOT use this level as a base to build additional levels.
This map MAY NOT be sold, or in any other way turn into profit for any other
person than the author. This map MAY be distributed on any media as long as this
media is distributed freely without anyone having to pay for it.
This level is designed for the Quake 3 Total Conversion "Urban Terror" and is not
to be used, replicated or edited for any other Mod, Total Conversion, Game or
Game Engine.