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 Map Object for Quake III Arena
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 Name		exo_jpad
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 Author		Hoplit <hoplit@planetquake.com>
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 Info		An organic form covered by an exoskeleton, emitting
 		enery, to be used as a jump pad.
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 Usage		Place this model next to a ledge.
 
 		A working prefab is placed inside the .pk3 file
 		(maps/prefabs/exo_jpad.pfb). It includes the map object
 		itself, a weap_clip brush, and a trigger_push brush
 		linked to a target_position entity.
 		
 		Since this object comes with a Q3Radiant specific
 		shader (the beam is supposed to emit some blue light),
 		you will have to alter your shaderlist.txt by adding
 		the line 'exo_jpad' to the list.
 
 		I do suggest adding a weakish light entity just below
 		this model in your map (eg. light:100, color:orange),
 		or placing it above a lava pit, as the skin is designed
 		for that purpose.

		Have fun & maybe drop me a line if you use this :)
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