Release date: 13th August 2011.
Quake3Arena Deathmatch level.

=====================================================================
title:		Penumbra
file:		nor3dm3.pk3
author:		David 'Noruen' Admek
email address:	noruen[at]seznam[dot]cz
URL:		-
version:	1.0

comment:	This map was created for
		Maverick's Mapping Competition #3 during summer 2011
=====================================================================
Gameplay information

Tourney:		yes
Deathmatch:		yes
Team deathmatch:	no
Capture The Flag:	no

Bot File (aas):		yes
Other:			no

New textures:		yes; by author and sock (see author's note)
New sounds:		yes; by author and sock (see author's note)
New models:		yes
New music:		no

How to play:		place nor3dm3.pk3 in your /baseq3/ folder
			Map should be visible in maplist.
			If not:

			start quake3
			hit ~
			type \map nor3dm3
			type \addbot <botname> <skill>

			hit ~ (to clear the console)

=====================================================================
Map info

Spawn locations:	17

Description:		Mid-size map with a lot of open areas with
			ephasis to vertical action.

			There is BFG hidden in tower. Doors are
			opening each 2 minutes following "gong"
			global sound.

=====================================================================
Construction

Editor:			GTK Radiant 1.5.0
Know bugs:		Some weird clips
			(will be resolved in next possible build)
Build time:		3 hours

Build commands:		1)	-meta
			2)	-vis
			3)	-light
				-patchshadows
				-super 2
				-gamma 1.2
				-compensate 1.2

=====================================================================
Author's note and thanks

In this map are used textures, models and sounds created by
Simon O'Callaghan (Sock) - see notes in shaderfile. Thank you Sock.
- all foliage textures and models except where noted in shader.

I would also thank to:
*Maverick
	for this competition and support.
*Guys from #maverickservers channel
	also for their support and good mood.
	Namely:
	*Fjoggs
	*Morbus
	*Bliccer
	*_jones420
	*Cityy
	*Other which I do not remember and they helped me :)
*Kaustic
*Byce
*Q3Nightmare
*And other :)

=====================================================================
**** IMPORTANT INFORMATION ***

MEMORY ISSUES

The map requires the default memory settings to be changed so that
the level will load correctly. If the map will not start from the
menu please check your memory settings with the console command.

The default value is "com_hunkmegs 56" and it needs to be changed
to the following "com_hunkmegs 96" or more.

Map uses hig resolution textures (512512 and 10241024) and thus it
can be	problematic to run on older machines. Highest measured
r_speeds are between 25 000 and 27 000.

=====================================================================
Distribution / Copyright / Permissions 

Copyright (c) 2011 David 'Noruen' Admek, noruen[at]seznam[dot]cz
All rights reserved.

Quake III Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.