Title       : Urban Terror trees
Object type : mapobject dedicated to the MOD Urban Terror
For Games   : Quake 3
For Mods    : any mods

Modified on : August-2002
Creator     : Browser [ICE]
Email       : Browser_ICE@hotmail.com
Site        : http://www.icetronic.net/FPS/FPS.htm

Description :
   These are the original Urban Terror trees original called Defcon_trees. I modified
   them in order to look better in my map and to be compatible with the new Q3MAP2 compiling
   tool. I have the permission for the original autor just as long as I rename them.

Name        : models/mapobjects/urbanterror_trees/tree.md3
              models/mapobjects/urbanterror_trees/tree2.md3
              models/mapobjects/urbanterror_trees/tree3.md3
              models/mapobjects/urbanterror_trees/tree4.md3

New texture : no
New model   : yes
New shader  : yes


Compiling considerations :
 If this object is emiting light, then compiling it as a PK3 file will not
 take the light in consideration. For this object to be lightened up by the
 world sourounding, special shader consideration must be taken (if it should
 be the case, please read the comments included inside the shader itself). 

Tools used :
  - Photoshop V6.0
  - GMAX v1.1
  - Milkshape
  - NpherNo's MD3 compile
  - Q3ASE

Special notes :
  http://forums.urbanterror.net/default.asp?action=getTopic&discussionID=15&topicID=6111
  Thank you for the original autor GrimReaper for leting me modify his MD3 trees.

Copyrights :
  This game componant is created and own by Browser [ICE]. No modifications
  on any part of it are allowed unless indicated in the Special Notes section.
  You may not use this object as base to create another one. It must be used
  as is. You can use it freely in any games as long as you include a note
  indicating you got it from me. For any troubleshooting or inquiry, feel free
  to contact me.

