Title       : OilDrum, BurningWood and Fire v1.0
Object type : mapobjects to be used together as a burning oildrum
For Games   : Quake 3
For Mods    : any mods

Created on  : July-2002
Creator     : Browser [ICE]
Email       : Browser_ICE@hotmail.com
Site        : http://www.icetronic.net/FPS/FPS.htm

Description :
 -these are 3 mapobjects to be used together to make an oildrum with
  burning wood in it. All those MD3 world origin are made so if you
  align all 3 to the same coordinates, they will all fit together
  nicely. You can use them seperatly altough the fire on it's own
  will look out of place. It should be used with the wood.

Name        : models/mapobjects/oildrum/oildrum.md3
              models/mapobjects/oildrum/burningwood.md3
              models/mapobjects/oildrum/fire.md3

New texture : yes (burning wood only)
New model   : yes
New shader  : yes 
              scripts/BurningOilDrum.shader
                  (the oildrum texture actualy comes from urban terror.
                   I only added an alpha channel. The fire is a copy
                   of an id-software one. It was easier to have the md3
                   pointing at it. Besides you may change it's setings)

Compiling considerations :
 If this object is emiting light, then compiling it as a PK3 file will not
 take the light in consideration. For this object to be lightened up by the
 world sourounding, special shader consideration must be taken (if it should
 be the case, please read the comments included inside the shader itself). 

Tools used :
  - Photoshop V6.0
  - GMAX v1.1
  - Milkshape
  - NpherNo's MD3 compile
  - Q3BASE

Special notes :
  Since the fire shader is a copy of an id-software one. You may change it's
  content if you want. But it has to remane as fire.shader so the MD3 still
  points at it.

Copyrights :
  This game componant is created and own by Browser [ICE]. No modifications
  on any part of it are allowed unless indicated in the Special Notes section.
  You may not use this object as base to create another one. It must be used
  as is. You can use it freely in any games as long as you include a note
  indicating you got it from me. For any troubleshooting or inquiry, feel free
  to contact me.

